
Slow down.
As Slow As Possible is a set of three slow arcade games.
As Slow As Possible was created using Phaser 3 (for the game engine) and Strudel (for the music pattern language). The version of Missile Command in the game is based on mslcmd by Dominik Froehlich (domdom82).
Read the Press Kit for press information
As Slow As Possible is licensed under a MIT License. The license for mslcmd is available in its folder in the repository.