b r 1
Release
- Send to press???
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Capstone essay???
CAPSTONE CAN GO IN THE WIKI Write improved README (consider the capstone essay idea)
Make press kit
Screenshots
NOT THE BEST FOR THIS GAME GIF?
Video?
Write texts
Add page to my website
General
ACTUALLY LOOKS KIND OF GOOD Experiment with a floor tile (in order to throw certain things into relief like the hole in the floor)
Add window sprite/item to all rooms
Fix broken sprite placement
SADLY NO Experiment with dialogs+exits (can they coexist? It would help for ending on the window each time…)
I THINK IT LOOKS ALRIGHT? Experiment with a terrain tile to allow for texture outside the room?
NAH. Determine room order by playthrough
YEAH. Determine room order by intuition and staging
Start = 1 / Door to door = 5 / No light = 11 / Pieces = 13 / Palette = 9 / Intersection = 2 / Locked out = 10 / Inventory = 14 / Window to window = 16 / Hole in floor = 8 / Upside down = 15 / Animation = 7 / Door down = 3 / Floating objects = 6 / Door in floor = 4 / Organised = 12 / End = 17
Exits for all rooms
WENT WITH NUMBERS Number font for interstitials? (Or will this be with dialog?)
WENT WITH IN-ROOM NUMBERING, SINCE THE ORIGINAL HAS NO INTERSTITIALS Interstitials
Dialog for all rooms/objects
Default text for window: “Through the window you can see a small room containing a bed, a metal trunk, and a metal tube. The light is on and the door is open.”
Default text for radiator: “A radiator.”
Default text for trunk: “A metal trunk.”
Default text for tube: “A metal tube.”
Default text for bed: “A bed with a pillow and a folded blanket.”
Fix organised (believe it has 12 floor tiles instead of 10)
WENT WITH YES Should door-down and door in floor be thinner?__
Add number to final scene, since it’s meant to have one
Page background to black?
Fixed size in browser? (480x480? 640x640? Or the scaling is okay?)
KNOWN ISSUE. IF I WERE A GOOD PERSON I COULD TRY TO FIX AND DO A PULL REQUEST Investigate bug around input (seems to get stuck)
The rooms
Start
Door to door
Create basic and duplicate rooms
Hole in floor
Create basic frame
Consider weird problem that the floor doesn’t have a ‘hole’ colour…
Add floor tiles to other levels to allow this level to have ‘nothing’
DID IT Consider that we would now need a tile for the outside as well to contrast with nothing… fucking hell
FALLING IS PRETTY COOL NOW Add exit that would take us to what? Blackness for falling? Just the next level?
Locked out
Create basic frame with wall instead of door for closed door
Organised
Create basic room pieces in a grid
Add the sprites
Window to window
Create basic frame
- (Fret about the ways this one is throwing my ‘3D’ representation into doubt, notably the height of the bottom-most wall.)
No light
Duplicate start room
Change palette to make tiles and sprites very close to base colour
-C’EST LA VIE (Worry about how this means the avatar will be less visible too)
Add dialog that emphasises lack of visibility
Door in floor
Create start area with just a hole in the ground
Create sideways room
Rework the sprites because they should be jumped, no stuck to the wall
IT’S ACTUALLY FINE? (Worry about how incomprehensible this might be, but could be saved by dialogs?)
Pieces
Put every tile/sprite into the same space as the start room, but randomised (by eye)
(Feel proud this looks kind of great)
Floating objects
Duplicate the room
Make the sprites be one or two pixels further up
Dialog will probably be great/helpful here
Door down
Duplicate door in floor, but flipped
Furniture jumbled in similar way
Upside down
Duplicate start room
Turn bed over
Reverse radiator and window
Intersection
Place original room
Draw 90º rotation room over/in it (hard, so hard)
Write dialog for the window sprite that at least lets me describe a little of what’s in there
NO Should the intersection be somewhat processual instead? You have the original and then you add the second over the top (replacing tiles as needed? Or is that foolish because it will miss out on some of the more obviously intersecting ideas? Perhaps so…)
Palette swap
Duplicate original
Create a zany palette (currently CMY which are like the ‘opposite’ of K-based greys)
Maybe an inventory one where you collect all the elements
Duplicate original
Replace all objects with items and dialog for pickup
NOT REALLY Where would this one actually end? How would you know you can pick anything up? Can you end on picking them all up?
Animated tiles
Duplicate start
Animate tiles on and off
Animate sprites on and off (opposite to tiles)
(Hadn’t realised animations are only two frames)
End (Locked in)
Duplicate
Remove door etc.
NAH (Wonder whether this should be the item collection one?)