PRIMARY AUTHOR
  1. Barr, P., Khaled, R., Biddle, R., and Noble, J. Playing the Interface: A Case Study of Grand Theft Auto (short paper). In Proceedings of OzCHI 2006: the Annual Conference for the Computer-Human Interaction Special Interest Group of the Human Factors and Ergonomics Society of Australia, 2006. (OzCHI/2006) [PDF] [ACM Digital Library]
  2. Barr, P., Khaled, R., Biddle, R., and Noble, J. Get Out Of My Way!: Exploring Obstruction in Popular Games in Proceedings of Future Play, 2006. [PDF]
  3. Barr, P., Brown, J., Biddle, R., Khaled, R., and Noble, J. Changing the Virtual Self: The Avatar Transformation Activity in Popular Games. In Proceedings of the Joint International Conference on CyberGames and Interactive Entertainment, 2006. (Won a best paper award) [PDF] [ACM Digital Library]
  4. Barr, P., Biddle, R., and Noble, J. Videogame Values: Human-Computer Interaction and Games. Interacting with Computers, 19:2 (Special issue on HCI Issues in Computer Games), pp.180-195. [ScienceDirect]
  5. Barr, P., Khaled, R., Noble, J., and Biddle, R. “Well-Being to Well Done!”: The Development Cycle in Role-Playing Games, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being, 2006. [PDF] [SpringerLink]
  6. Barr, P., Khaled, R., Noble, J., and Biddle, R. Feeling Strangely Fine: The Well-Being Economy in Popular Games, in Proceedings of First International Conference on Persuasive Technology for Human Well-Being, 2006. [PDF] [SpringerLink]
  7. Barr, P., Noble, J., Biddle, R., Khaled, R. From Pushing Buttons to Play and Progress: Value and Interaction in Fable, In Proceedings of the Seventh Australasian User Interface Conference, 2006. [PDF] [ACM Digital Library]
  8. Barr, P., Marsen, S., Noble, J., and Biddle, R. Oppositional Play: Gathering Negative Evidence for Computer Game Values, In Proceedings of the Second Australasian Conference on Interactive Entertainment (IE2005), 2005. [PDF] [ACM Digital Library]
  9. Barr, P., Khaled, R., Noble, J., and Biddle, R. A taxonomic analysis of user-interface metaphors in the Microsoft Office Project Gallery, In Proceedings of Sixth Australiasian User Interface Conference, 2005. [PDF] [ACM Digital Library]
  10. Barr, P., Biddle, R., and Noble, J. Interface Ontology: Creating a Physical World for User-Interfaces, Proceedings of Eighth European Conference on Pattern Languages of Programs, 2003. [PDF]
  11. Barr, P., Noble, J., and Biddle, R. A Semiotic Model of User-Interface Metaphor, chapter in “Virtual Distributed and Flexible Organisations”. Kluwer Academic Publishers, 2003. (Edited proceedings of the Sixth International Workshop on Organisations Semiotics in Reading, UK.) [PDF]
  12. Barr, P., Noble, J. and Biddle, R. Icons R Icons, Proceedings of the Fourth Australasian User Interface Conference, 2003. [PDF] [ACM Digital Library]
  13. Barr, P., Biddle, R., and Noble, J. A Taxonomy of User-Interface Metaphors, Proceedings of SIGCHI-NZ Symposium On Computer-Human Interaction, 2002. [PDF]
CO-AUTHOR
  1. Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Game Design Strategies for Collectivist Persuasion, In the Proceedings of the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, SIGGRAPH’09, 2009.
  2. Khaled, R., Barr, P., Johnston, H., Biddle, R., Let’s Clean Up This Mess: Exploring Multi-Touch Collaborative Play, In the Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI’09, 2009. [ACM Digital Library]
  3. Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Fine-tuning the Persuasion in Persuasive Games, In the Proceedings of the Second International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2007, 2007. [SpringerLink]
  4. Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Factoring Culture into the Design of a Persuasive Game. In the Proceedings of OzCHI 2006, the Annual Conference of the Australian Computer-Human Interaction Special Interest Group [ACM Digital Library]
  5. Khaled, R., Biddle, R., Noble, J., Barr, P., Fischer, R. Persuasive Interaction for Collectivist Cultures, In Proceedings of the Seventh Australasian User Interface Conference, 2006. [ACM Digital Library]
  6. Dormann, C., Barr, P., and Biddle, R. Humour Theory and Videogames: Laughter in the Slaughter in Proceedings of Sandbox Symposium, 2006 (ACM Videogame Symposium) (Included in the Top 10 Research Findings presentation at the Game Developers Conference, 2007) [ACM Digital Library]
  7. Khaled, R., Barr, P., Noble, J., Fischer, R., and Biddle, R. Our Place or Mine?: Exploration into Collectivism-Focused Persuasive Technology Design, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006. [SpringerLink]
  8. Khaled, R., Barr, P., Noble, J., and Biddle, R. Investigating Social Software as Persuasive Technology, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006. [SpringerLink]
  9. Ferreira, J., Barr, P., and Noble, J. The Semiotics of User Interface Redesign, In Proceedings of Sixth Australisian User Interface Conference, 2005. [ACM Digital Library]
  10. Khaled, R., Barr, P., Noble, J., Biddle, R., and Marsen, S. Extreme Programming System Metaphor: A Semiotic Approach, presented at The 7th International Workshop on Organisational Semiotics, 2004. (A version of this paper was presented as a workshop paper at ADC2004.)
  11. Duignan, M., Biddle, R., Noble, J., and Barr, P. Metaphors for Electronic Music Production in Live and Reason, Proceedings of 6th Asian Pacific Conference on Computer Human Interaction (APCHI 2004) [SpringerLink]
  12. Khaled, R., Barr, P., Noble, J., and Biddle, R. Metaphorscape: Patterns for XP System Metaphors, Proceedings of the Ninth European Conference on Pattern Languages of Programs, 2004. [Hillside]
POSTERS AND DOCTORAL COLLOQUIA
  1. Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Culturally Relevant Persuasive Games, poster presented at Sandbox Symposium, 2006 (ACM Videogame Symposium)
  2. Barr, P. Play and Work: Investigating the Role of Value in Human-Computer Interaction, Doctoral Consortium paper in Adjunct Proceedings of INTERACT’05, 2005.
  3. Barr, P., Noble, J., and Biddle, R. Oppositional Play in Action, poster presented at Children’s Learning in a Digital World Conference, 2005. [JPG]
  4. Barr, P. , Doctoral Colloquium paper in OzCHI2004, the Annual Conference of the Australian Computer-Human Interaction Special Interest Group, 2004.