PRIMARY AUTHOR
- Barr, P., Khaled, R., Biddle, R., and Noble, J. Playing the Interface: A Case Study of Grand Theft Auto (short paper). In Proceedings of OzCHI 2006: the Annual Conference for the Computer-Human Interaction Special Interest Group of the Human Factors and Ergonomics Society of Australia, 2006. (OzCHI/2006) [PDF] [ACM Digital Library]
- Barr, P., Khaled, R., Biddle, R., and Noble, J. Get Out Of My Way!: Exploring Obstruction in Popular Games in Proceedings of Future Play, 2006. [PDF]
- Barr, P., Brown, J., Biddle, R., Khaled, R., and Noble, J. Changing the Virtual Self: The Avatar Transformation Activity in Popular Games. In Proceedings of the Joint International Conference on CyberGames and Interactive Entertainment, 2006. (Won a best paper award) [PDF] [ACM Digital Library]
- Barr, P., Biddle, R., and Noble, J. Videogame Values: Human-Computer Interaction and Games. Interacting with Computers, 19:2 (Special issue on HCI Issues in Computer Games), pp.180-195. [ScienceDirect]
- Barr, P., Khaled, R., Noble, J., and Biddle, R. “Well-Being to Well Done!”: The Development Cycle in Role-Playing Games, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being, 2006. [PDF] [SpringerLink]
- Barr, P., Khaled, R., Noble, J., and Biddle, R. Feeling Strangely Fine: The Well-Being Economy in Popular Games, in Proceedings of First International Conference on Persuasive Technology for Human Well-Being, 2006. [PDF] [SpringerLink]
- Barr, P., Noble, J., Biddle, R., Khaled, R. From Pushing Buttons to Play and Progress: Value and Interaction in Fable, In Proceedings of the Seventh Australasian User Interface Conference, 2006. [PDF] [ACM Digital Library]
- Barr, P., Marsen, S., Noble, J., and Biddle, R. Oppositional Play: Gathering Negative Evidence for Computer Game Values, In Proceedings of the Second Australasian Conference on Interactive Entertainment (IE2005), 2005. [PDF] [ACM Digital Library]
- Barr, P., Khaled, R., Noble, J., and Biddle, R. A taxonomic analysis of user-interface metaphors in the Microsoft Office Project Gallery, In Proceedings of Sixth Australiasian User Interface Conference, 2005. [PDF] [ACM Digital Library]
- Barr, P., Biddle, R., and Noble, J. Interface Ontology: Creating a Physical World for User-Interfaces, Proceedings of Eighth European Conference on Pattern Languages of Programs, 2003. [PDF]
- Barr, P., Noble, J., and Biddle, R. A Semiotic Model of User-Interface Metaphor, chapter in “Virtual Distributed and Flexible Organisations”. Kluwer Academic Publishers, 2003. (Edited proceedings of the Sixth International Workshop on Organisations Semiotics in Reading, UK.) [PDF]
- Barr, P., Noble, J. and Biddle, R. Icons R Icons, Proceedings of the Fourth Australasian User Interface Conference, 2003. [PDF] [ACM Digital Library]
- Barr, P., Biddle, R., and Noble, J. A Taxonomy of User-Interface Metaphors, Proceedings of SIGCHI-NZ Symposium On Computer-Human Interaction, 2002. [PDF]
CO-AUTHOR
- Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Game Design Strategies for Collectivist Persuasion, In the Proceedings of the 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques, SIGGRAPH’09, 2009.
- Khaled, R., Barr, P., Johnston, H., Biddle, R., Let’s Clean Up This Mess: Exploring Multi-Touch Collaborative Play, In the Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI’09, 2009. [ACM Digital Library]
- Khaled, R., Barr, P., Biddle, R., Noble, J., and Fischer, R. Fine-tuning the Persuasion in Persuasive Games, In the Proceedings of the Second International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2007, 2007. [SpringerLink]
- Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Factoring Culture into the Design of a Persuasive Game. In the Proceedings of OzCHI 2006, the Annual Conference of the Australian Computer-Human Interaction Special Interest Group [ACM Digital Library]
- Khaled, R., Biddle, R., Noble, J., Barr, P., Fischer, R. Persuasive Interaction for Collectivist Cultures, In Proceedings of the Seventh Australasian User Interface Conference, 2006. [ACM Digital Library]
- Dormann, C., Barr, P., and Biddle, R. Humour Theory and Videogames: Laughter in the Slaughter in Proceedings of Sandbox Symposium, 2006 (ACM Videogame Symposium) (Included in the Top 10 Research Findings presentation at the Game Developers Conference, 2007) [ACM Digital Library]
- Khaled, R., Barr, P., Noble, J., Fischer, R., and Biddle, R. Our Place or Mine?: Exploration into Collectivism-Focused Persuasive Technology Design, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006. [SpringerLink]
- Khaled, R., Barr, P., Noble, J., and Biddle, R. Investigating Social Software as Persuasive Technology, in Proceedings of the First International Conference on Persuasive Technology for Human Well-Being (Persuasive06), 2006. [SpringerLink]
- Ferreira, J., Barr, P., and Noble, J. The Semiotics of User Interface Redesign, In Proceedings of Sixth Australisian User Interface Conference, 2005. [ACM Digital Library]
- Khaled, R., Barr, P., Noble, J., Biddle, R., and Marsen, S. Extreme Programming System Metaphor: A Semiotic Approach, presented at The 7th International Workshop on Organisational Semiotics, 2004. (A version of this paper was presented as a workshop paper at ADC2004.)
- Duignan, M., Biddle, R., Noble, J., and Barr, P. Metaphors for Electronic Music Production in Live and Reason, Proceedings of 6th Asian Pacific Conference on Computer Human Interaction (APCHI 2004) [SpringerLink]
- Khaled, R., Barr, P., Noble, J., and Biddle, R. Metaphorscape: Patterns for XP System Metaphors, Proceedings of the Ninth European Conference on Pattern Languages of Programs, 2004. [Hillside]
POSTERS AND DOCTORAL COLLOQUIA
- Khaled, R., Barr, P., Fischer, R., Biddle, R., Noble, J. Culturally Relevant Persuasive Games, poster presented at Sandbox Symposium, 2006 (ACM Videogame Symposium)
- Barr, P. Play and Work: Investigating the Role of Value in Human-Computer Interaction, Doctoral Consortium paper in Adjunct Proceedings of INTERACT’05, 2005.
- Barr, P., Noble, J., and Biddle, R. Oppositional Play in Action, poster presented at Children’s Learning in a Digital World Conference, 2005. [JPG]
- Barr, P. , Doctoral Colloquium paper in OzCHI2004, the Annual Conference of the Australian Computer-Human Interaction Special Interest Group, 2004.