SNAKISMS Press Kit
SNAKISMS Press Kit
Play SNAKISMS
The basics
- Developer: Pippin Barr
- Release: 25th of January, 2017
- Platform: Browser (mobile- and tablet-friendly)
- Code repository: https://www.github.com/pippinbarr/SNAKISMS/
- Price: $0.00
Description
Life is meaningless! Maybe you need some kind of ism to attempt to ward off the inevitable and unavoidable despair! Here, have some isms made of snakes! Life is still meaningless but now you have a bunch of snakes as well! Thank me later!
History
SNAKISMS was begun on the strength of the idea of “Ascetic Snake”, a game of Snake in which the snake isn’t meant to eat the apple (or whatever that thing is in Snake). That basic reversal of the standard form of the game struck me as funny because those sorts of things always strike me as funny, but on turning to actually make the game it seemed pretty clear it was too much of a throw-away idea all on its own.
And so it came to pass that I decided I needed to make a whole set of Snake games based (loosely) on different philosophies, eventually settling on the idea of “isms” because SNAKISMS is really a pretty great title for a game, I think you’ll agree. The design process took a surprisingly long time in terms of coming up with a set of “reasonable” interpretations of philosophies/isms that could be translated in some way to the mechanics of the original Snake game.
This idea of multiple versions of a simple, retro arcade game is not especially new in my development history. In particular, SNAKISMS is a spiritual successor to the previous games PONGS and BREAKSOUT, each of which present 36 variations of their namesake game. SNAKISMS differs in that all the variations are much more closely tied to the specific thematic idea of philosophy and conveying it through game mechanics. (It’s also the tragic case that there are only 21 variations in SNAKISMS because I couldn’t or didn’t want to come up with 36.)
Technology
SNAKISMS is written in JavaScript using Phaser, an excellent JavaScript game library/engine. It also uses phaser-swipe by Vegard Hanssen to implement swipe controls for the snake on touch-based devices. The sounds and graphics for SNAKISMS were all taken from the assets of my earlier game Snek.. The music in the “Romanticism” variation is from the YouTube video Royalty Free Creative Commons Music (Piano & Violin).
SNAKISMS is an open source game licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. You are looking at the code (and process and press) repository right now.
Features
- Snakes!
- Apples!
- Walls!
- Pseudo-philosophy!
- The consolation of pseudo-philosophy!
Videos
SNAKISMS Trailer
Images
Additional Links
Credits
- Pippin Barr: everything.
Contact
- Email: pippin.barr+press@gmail.com
- Website: www.pippinbarr.com
- Twitter: @pippinbarr
- Facebook: Pippin Barr