Twenty ways to think about a snake! Is it an alarmist?! A nudist?! A conformist?! Crossing tasks off its checklist!? Or just doing the twist!? You get the gist!
SNAKISTS is a direct sequel to SNAKISMS. I thought it would be pretty fun to take on the variations challenge with Snake one more time. The world of ists is a weirder and less philosophical world than the isms, and so are the games. Heist, typist, … onanist. You know you want to.
I’ve been a fan of controled variations in game design for a long time, notably since making PONGS back in 2012 (13 years agooooooo). Since then I’ve turned to variations and adaptations often as a way to think about game design and play. Pong, Breakout, Chess, Combat, Snake, I have varied them all already, I have varied them all.
SNAKISMS is very close to my heart because it tied together a few obsessions of mine, specifically minimalist variations in game design, translation/adaptation of concepts/ideas into game form, and specifically philosophy. I started out thinking “I’ll just make SNAKISMS II or something, but then realized that SNAKISTS is a very funny name for a sequeal. And then in reading the dictionary of words ending in -ist realised how funny it is that a ton of them are not about idealogical/philosophical positions. So SNAKISTS has ended up being a weird mix. A good weird mix.
SNAKISTS was created using Phaser 3.
SNAKISTS is an open source game licensed under a Creative Commons Attribution-NonCommercial 4.0 Unported License.