To-dos
Design
Do not forget to review the #interesting tag in the ists document
UI thinking
- Did do this
Should I pop definitions in somewhere, maybe after you select a level you see a definition, and then the game? Some of the ists are pretty confusing and I don’t think it’s all that interesting in this case to say the game defines them?
Testing
Play them all and note down issues/changes
Read through all texts
Copyist bad outro
Demist no outro
Gist needs no-apple outro (e.g. you don’t get the gist?)
Typist should end on “REDRUM”
Send to J+M when done
Release
Main page
Press kit
Journal entry
Testing mobile
Testing (just reading the texts etc.)
Website
Reddit, that discord, Bluesky
-
Contact Press
- Closing statement
General
- Question of points - does every one need it? e.g. Onanist?
Definition
Add menu button/keys if needed
Alarmist
Carefuls if you’re ever next to the wall as well
Checklist
- Yeah that seems bad somehow
Add “flirt with death”? (i.e. get within one tile of a wall or yourself?) Maybe a bit overwrought
Add “get moving”
Nudist
Implement skin shedding version
Obstructionist
Errors after quit (presumably a timer, presumably a setTimeout instead of a Phaser.Timer)
Persist
Some weirdness around restarting… feels like persist shouldn’t be able to be restarted/menu’ed once it’s there (should remove its ability and the indicator it can)
Twist
- Rotating the camera feels like a bit of a… game changer?
Feels underwhelming… could we rotate more stuff? Groups around their centre? The canvas?
Rotate back to normal on die?
Typist
Double-eat on space apple is a problem
Need to check if score still being affected by carriage return (think not)
- I did. Let’s see.
Clear the text for the game over? Maybe not?
Bugs
Something weird happens to controls text over time “ARROWS CONTROL SNAKE SNAKE SNAKE” some kind of additive issue
- Struggling to reproduce right now?
Apple randoms around instead of being stable in Deist
Alarmist doesn’t show gameover text and doesn’t reset camera on death and doesn’t have controls text visible (sounds pretty interrelated)
- Just moved away from Hammer.
On mobile swipes progressively trigger more often???
Conformist straight up broken… or rather lets me go off the right edge?
- Fixed…? But… how can it be?
Apple positioning still insane in Deist… why?
- Sped it up and also set arousal higher after hideControls so the snake starts out a bit horny
Onanist feels a little slow
- Think it’s okay
Not 100% copies are actually dying when they should
Saw that bug with this and controls (repeating)
- I cared. It was largely that the snakeHead wasn’t having its origin set and added snake bits weren’t either.
Don’t know how much I care but when twist unrotates things aren’t aligned normally?