To-dos
Design
- Do not forget to review the #interesting tag in the ists document
UI thinking
- Did do this
Should I pop definitions in somewhere, maybe after you select a level you see a definition, and then the game? Some of the ists are pretty confusing and I don’t think it’s all that interesting in this case to say the game defines them?
Typist
Double-eat on space apple is a problem
Need to check if score still being affected by carriage return (think not)
- I did. Let’s see.
Clear the text for the game over? Maybe not?