There are 1.8446744e+19 possible 8x8 one bit images! But only some of them look like water! Here are 24 of them! Hand crafted, refreshing water! Everywhere! But not a drop to drink!
Pippin is an experimental game developer who has made games about everything from Eurovision to performance art to dystopian post-work futures. He’s an Assistant Professor in the Department of Design and Computation Arts at Concordia University in Montréal. He is also the associate director of the Technoculture, Art, and Games (TAG) Research Centre, which is part of the Milieux Institute for Arts, Culture, and Technology.
b r 3 is a remake of my game v r 3, translating it from Unity to Bitsy. Given that Unity is a big ol’ serious 3D game engine with lighting and all that, and Bitsy is a tiny game engine that provides only a 16x16 grid of 8x8 tiles, it’s quite a translation process. In b r 3 as in v r 3 you enter a building which serves as a gallery of water. Inside, a series of plinths present different waters from existing Bitsy games and the visitor can both examine the water more closely as well as open the originating game itself. The objective, as with v r 3 is to centralize an element of (Bitsy) games that might otherwise tend to be overlooked in favour of narrative and spatial exploration. In b r 3 especially, however, the creative work of other game designers is foregrounded, as the water comes directly from other creations, rather than being a kind of commodity from an asset store as with v r 3.
Features water from: Fred Bednarski’s The World Has Been Sad Since Tuesday, halkon’s Everything Must Fall, mark wonnacott’s Flotsam, eevee’s sandcastles, chiropteram’s The Thing in the Lake, Candal’s Seven Simple Wonders, ruin’s fiddler’s island, summer 2016, Adam Saltsman and bexsaltsman’s Princess Peppercorn’s Pug Plan, lunafromthemoon’s Stranger Point, porpentine charity heartscape’s almanac of girlswampwar territory & the _girls who swim as fertilizer through the warm soil cloaking the roots of the glorious tree of eugenics (giving birth to a black hole in a walmart parking lot at 1am) (water by Ada Rook), onion’s racing…, Fladagus’s Apology Quest, Josefsen’s Lakewood Forest, LostTrainDude’s When I was a bubble I could talk with the trees, efreeteater’s Eggway Dreams, papercookies’ Talkative Plants, ducklingsmith’s Zelda? I Hardly Knew ‘Er, Emma Dee’s Randy G.’s Wild n’ Wacky Beach Adventure, Laiska’s an evening stroll, Juliette Amorati’s Once I was an Egg, Elijah One’s Stream Explorer!, Twisted Tree’s Silverybield Foss, Claire Morely’s Breathe in, and cecile richard’s beachcombing.
I started b r 3 mostly because I have needed to work on simple projects during the COVID-19 pandemic. Given I made b r 1 (a translation of v r 1) first, I started out planning to make, well, b r 2 (translating v r 2), but I ran into various conceptual difficulties with that game and so decided to skip ahead to a more “straightforward” translation into Bitsy.
Even early on, once I had a couple of waters in position, it was pretty clear to me this is a project I was going to be happy with. I think that as v r 3 shows, and as b r 3 affirms, encountering some specific element of games in isolation, with the chance to appreciate just that one piece of craft, is a genuinely valuable experience.
All waters used belong to their respective authors. b r 3’s generator is open source software licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. You can obtain the source code from its code repository on GitHub. Bitsy itself is a separate entity, you can check out its code repository on GitHub.
Sandcastles by evee
Breathe in by Claire Morley
v r 3 and b r 3 side by side