I collaborated with Devolution on an exhibition and 8-booklet publication of the games and documentation from my It is as if… series. While I wrote the documentation material itself (via my standard process while making the games, all of which is available and linked from each game’s page on this site), all the hard work on actually curating, laying out, and generally turning this into books was done by the Devolution team, led by the wonderful Csongor Baranyai.
I wrote a book about experimental game design seen through the perspective of the materials of game creation. There are chapters about everything from computation to user interfaces to time. Check out the the stuff games are made of tag to see the games discussed in the book.
Retellings of the stories of Dracula, Frankenstein, and more in the form of “word find” puzzles. Each chapter of each book is represented as a word find with specific key words plus a secret message at the end! In French. Created with Jonathan Lessard.
My 2010 book exploring the world of videogames from the perspective of a creative player and asking what makes them so interesting outside the most obvious factors such as engagement, immersion, and so on. Each chapter is a deep dive into a specific idea such as genre, control systems, avatars, and more.