Look! Up in the sky! It’s a Chess Rogue-like! It’s a Rogue Chess-like! No! It’s Chogue! Faster than a Blitz Chess player who just drank a Potion of Haste! More powerful than than a Sicilian Dragon! Able to leap tall buildings in a single bound! It’s the Chogue that refreshes!

Get on the Google Play Store for Android devices

Get on the App Store for iPhone and iPad

Play Online (desktop browsers only)

Download for Mac OS X

Download for Windows

Chogue is a hybrid game created out of two masterpieces, chess and Rogue, by Jonathan Lessard and Pippin Barr. Throughout its design and development we followed the (fairly) strict rule of making decisions that meant Chogue corresponded either to chess or to Rogue in each of its elements, from its spatial layout (Rogue) to its movement style (chess) to its combat system (chess) to its overall gameplay structure (Rogue). The result is a game that is as least as good as Rogue and chess put together. If not better than that.

Play Combat at the Movies (HTML5, desktop browsers only)

Read the Press kit for press information

Read the Commit History for step-by-step information about how the project was built

Look at the Code Repository for source code etc.

Read the Process Documentation Wiki for process journal entries, to dos, manifestos, and a press kit

Read the Commit History for detailed, moment-to-moment insights into the development process

Chogue is an open source game licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. You can obtain the project files from its code repository on GitHub.