Why

2025-02-20

Yes, I should have written one of these at the start of the project. Sorry.

Well, here’s the Mr. Gist:

That’s the rationale behind the core version of the game where your objective is both to look like you’re on your phone (I mean, you are, but without content) and to just relax a bit and not have to engage with any of the real or virtual worlds.

Then springing out of the idea that it is soothing to do phone interactions disconnected from any actual purpose, I wanted to make a version of this that is a specific attempt to create a “zen meditation” version of “being on your phone”. In this scenario we’re largely just reskinning the existing game by adding soothing zen sound effects and texts that help you to meditate and breathe. The idea here being that:

Again I can’t totally tell where I am on the funny versus honest spectrum with this one. I haven’t built it as I write this so I’m less clear on how much it might work or not, but my instinct is that it could be cool.

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In the Games as Research meeting today we talked about Per Liljenberg Halstrøm’s journal article Design as Value Celebration: Rethinking Design Argumentation. A big part of that is the idea that you can/should frame design by thinking in terms of the values involved, and specifically in terms of how you are “celebrating” or “praising” those values through the design/thing in question (you could also be “blaming”).

So how does that work here?

Well I’d say that this overall project is an attempt to praise/celebrate both the idea of calm and fitting in as reasonable and desirable goals, and to blame the way our phones (and technology and everything else) work to destroy those goals. In the form of an application that tries to support your value of feeling calm and strangely not captive to your phone/the internet by allowing you to use your phone on different (celebratory) terms.

I tried.