SinAlert : FlxGroup

The Frame, if clicked puts a copy of itself in an array (or just a variable?) in the state - then on update the state checks the variable (which will be the most recently clicked - the highest) and checks for whether the click was on a button - if so it goes ahead with the appropriate action, if not it doesn’t)

(Alternatively, the Frame AND the buttons could put themselves in the variable/array and then you just check the type of the most recent one and go ahead and execute…)

LET THERE BE SMITE!

= FLIXEL STRUCTURE =

√ * Sin

√ * SinGenerator

= CODE =

(Idea might be to have a “Sinfo” class that contains all the information about a particular Sin… also a name generator? and a sin type generator? A TextGenerator, basically… that could spit out sins, people, and places…)

= GRAPHICS =

== User Interface ==

== World Graphics ==