This is the process documentation wiki for the game Let’s Play: Ancient Greek Punishment: The Twine. The process documentation available here is the result of following the MDMA (Method for Design Materialisation and Analysis), an approach to game design recoverability that forms the basis of the Games as Research project I am part of with Rilla Khaled and Jonathan Lessard.
A final, hopefully-accessible discussion of the game with hindsight.
The todo list of practical tasks for the project.
A journal that includes high-level reflections on the design and development process, intended to be complementary to the commit history of the repository.
Links to texts, images, and other media that are related to this project in some way.
Attempts to frame what’s meaningful about this project.
A press kit.