To-dos
General Snake
Walls are misaligned
Text is misaligned
Head collision is delayed by one
- More confusing than cute
I think the game Tint the apple to the different classic LPAG colours? Kind of cute?
There’s a single tick sound right at the start?
General oddness around the tick and triggering events/sounds
-~~ Touch controls~~
- Swipe based even better
Menu touch-based
Games swipe-based
- There’s always more bug checking in the banana stand - but is there?
Sisyphus
- Yes this is what should happen
What should happen if you don’t eat an apple soon enough? Should they “roll back down”?
Fix the instructions to say USE ARROW TO CONTROL SSSYSSYPHUSSS har har
Remove ability to get to the menu
Continue work on implementing the rollback of an apple (should happen for reaching top and for not eating the next apple within a small number of ticks, should it be reversable or it just happens and that’s that?)
Force rollback at top…
What is wall/self death? Respawn with no fuss?
Prometheus
- Oopsie, got so enthused I didn’t write any todos for the majority of this
Get it working
- Trying that out for now
Should the hover go vertically up? It’s a bit complicated… maybe the eagle should come in at a slower tick? How? Eagle tick?
- Added a move sound on struggle
Attention to sound
Tantalus
Snake in the middle, apple above apple below
Apple retreats outside walls based on your distance from it
Death is a reset
Danaids
After apple-eat, drain points (delay with a timer, have a sound per tick)
Zeno
- Thank you, I did. See the journal for philosophizing.
Make it