Why?

v1

The first because is that I wanted to make something fast and conceptual to carry on the momentum of making As Slow As Possible. Momentum is a valuable thing.

The second because is that I like Yoko Ono’s Play It By Trust for being delightfully simply but capable of supporting many conversations about the nature of play through play (as well as just through witnessing it).

The third because is just that I think there’s value to “porting” art to videogames and simply seeing what happens when you do, rather than assuming it will be profound or exciting or broken or anything else, that the doing comes first and the thing with the doing.

Which is all to say that I’m maybe not instinctively that interested in the meaning/experience of an all-sky blue Super Mario Bros. per se, or not initially, but just in the process and act of making it at all. I suppose I’m assuming that there is something that happens when you make and play this game and that will be worth at least talking about a bit.