Variations

Well, we need an official list and musing on how they would work right? For now I’ll suck in the ones from the notebook that seem immediately fun to do, so this is a curation pass.

Implemented (at least in part)

Racer (Codename: Racer)

This is the default. It’s still a bit under construction but is essentially a three-lane racer with opponents coming down the screen (because you’re faster than them technically) and you have to avoid them with a time-based scoring system.

(Question: do I want lane changes to be tweened? I should try it out. Even a very fast tween might look nice. What about changing lanes mid-tween - get it? Changing horses mid stream? You don’t. I mean you don’t do it.)

2025-10-29

Very late but obviously I have a decent working version up.

šŸ‘šŸ» Gridlock (Codename: Gridlock)

Just fill the entire field with cars that don’t move. The player is in there in the usual place but if they move left or right they die (kind of weird to move while stopped? But maybe it’s funny to have that little agency?)

2025-10-29

Basic thing works. I need to think about whether to have lane changes and how they might work if I did (since they can only reasonably occur while the traffic is actually moving which creates some annoyances? Like what happens if you’re partway through a lane change when the traffic stops again for instance.)

2025-10-30

More complex thing works. Lane changing at very low speed can happen. If you’re partway through the change you just stop and have to keep trying. You can crash. In writing this commit I realized it would be funny to have horns. We need horns.

Two hour commute

The standard game with a clock counting down the distance. A building on screen somewhere, and a house at the end. Very Desert Bus I suppose. A little animation of a little person getting into the car from the building? An intertistial/ā€cut-sceneā€ā€¦ maybe that’s funnier in a weird way? And then it just cuts to the exact usual game… kind of like that.

šŸ‘šŸ» One lane road (Codename: One Lane Road)

There’s only one lane. Unclear how to handle opponents in this case? I guess they could drift back and match your speed and drift back up again? Just for visual interest? Or just one person in front of you really drifting back and forth but never actually hitting you. No steering involved (can you crash into the side?)

2025-10-30

Got the basics going here and it’s pretty nice. Solved the questions above with a drifty other car that never hits you + you can move in the lane but never hit the sides.

Just need to work on the visuals a bit, maybe trees along the sides.

šŸ‘šŸ» Low speed chase(r) (Codename: Low Speed Chase)

Three police cars across the lanes behind you (or six?) and just open road in front of you. Do you eventually run out of gas? It counts down and eventually the whole thing just stops and you get arrested.

The more there are these endings (see two hour commute) the more I’ll need a consistent design approach to them. Cut scenes versus texts versus in-game results. I do quite like the idea of really low resolution animations as I haven’t done anything like that for ages? Even just like a two frame bouncing thing?

2025-11-03

Got the basic version of this working and… well it’s visually satisfying at the very least (suddenly thinking I need to change the lane-change tween speed as the player slows down? hhhhhh)

This is one that will kind of need the context of cinematics. Ah yes. Cinematics. Low low res cinematics.

šŸ‘šŸ» Drag racer (Codename: Drag Racer)

You’d need a specific input to ā€œgoā€ which could be ā€œupā€ (swipe up) so that would work (opens up questions about changing speed in general? Which… I just don’t know how I feel about it tbh). But anyway you need to hit ā€œgoā€ at the right moment and that’s it you either win or you don’t… or maybe it’s worse than that and there’s just a huge chance element?

Parachute comes out, someone is declared a winner. Parachute could be in the ending animation if I’m going all in on that. I can sense it becoming part of the vision.

2025-11-02

Basic version is in place and already quite satisfying. As noted in the commit, things to think about adding are

Track and race

Repeatedly hit ā€œupā€ to keep your speed up? Otherwise you grind to a halt? What about the problem of the cars behind you? Maybe they zip past you but never into your butt unless you change lanes in front of them at a low speed? Maybe they’re … well it sounds complex, but kind of fun.

Piano roll

No cars? Just pickups in the three lanes that play a song. We might want eight lanes for an octave? What’s a great one octave song?

You’re going the wrong way

Same game but the cars come pointing at you and fast, you inevitably will crash I suppose?

2025-10-31

This one basically works. Feels like maybe the opponents should be delayed a bit for it to be funnier? I made the score go down rather than up which I think is a nice touch personally.

šŸ‘šŸ» Freeway / n-lane racer (Codename: Freeway)

Well I’ve already built the first version of that. Open question on making it single pixel scale though… I think it’s worth trying.

2025-10-29

Late here too, but I do have a working version of this, although I intend to pursue the single-pixel version.

šŸ‘šŸ» Ghost racer (Codename: Ghost)

You’re a ghost car, can’t crash, har har. Oh and there’s the idea you can switch lanes to left and right and… see something else, some ghostly world outside the game, that would be really neat right? I quite love it… could come into view in a fun way too… actually especially with tweening… hmmm, this is a better one than I’d thought. Reminders obviously of Ghost Pong but also of Jostle Parent.

I see I wrote ā€œget to heavenā€ as a potential secret objective… heh.

2025-10-29

Implementation going well here, but need to make a decision on that question of what there is outside the three lanes. Initial ideas:

High Definition

Sub in ā€œawesome graphicsā€ for everything… is that interesting or just stupid though? I can’t quite tell if it’s worth it, so I should probably prototype it and see.

Dating Sim

Sounds too complex to me right now, but the idea is crashing starts a ā€œdateā€ where you have conversational options and can maybe pickup and give gifts and… what? Get married at some point? It’s sort of funny but currently seems pretty awkward…

šŸ‘šŸ» Racer Problem

Trolley Problem version with a succession of trolley problem situations. Funny if it’s continuous driving so you run people over and keep going. Some stuff you wouldn’t be able to easily do like the loop track.

2025-11-07

Ran into a ton of trouble with the implementation of this which… sucks. It’s not a complex idea but running into difficulties around linking a text to the rest of the stuff. May need to use a container.

Moment later: I used a container and now there’s a ā€œgood enoughā€ prototype.

Dumb name but the idea of things like stop signs and crossings so you have to obey the law. This would mandate speed control unless it’s automated (which wouldn’t be very interesting unless it would)

Night Racer

Dark except for headlights up the road. In this context they’d need to overlap the other tracks a little so that you can have a chance of changing lanes. I suppose the other cars would also have lights. I wonder if it gets nightmarish or not? Cars driving with their lights off? I dunno. Odd how confused this sounds given the basic clarify of the idea…

Drunk Racer

Who is impaired, you or the others? Everyone? Controls flip or delay or trigger without you. This is another one where tweening would make it more expressive so I suppose I’m talking myself into that idea aren’t I. You could even manipulate the car to drift around and fix it with lane changing.

Self Racing Car

The whole thing takes care of its self, getting arbitrarily fast like Zorba. Actual ā€œAIā€ to do this? Only impressive if it never ever crashes? Or funny if it does… hm

Carpool Karaoke

The same game but just the extra bits to be able to sing as you drive. MIDI plus the words plus the bouncing ball (which implies timing which is scary). Funny if it’s not a well known song? Funny if it’s My Way or some other classic bombastic karaoke song? How to synchronize?

Speed Racer

(Good joke, Pips.) You have to maintain a specific speed or the car explodes. Except that requires the idea of speed and maintaining it. Felix was part of this idea as it notes in the notebook. Oddly for a game called Racers there’s not actually that much attention to speed here… there’s a speed and you dodge at that speed and it increased?

I can add an acceleration idea with ā€œupā€ and ā€œdownā€ to change it but… I dunno how to represent that almost? How it will feel etc.? I can do it but my brain doesn’t instantly say ā€œyeah definitely do thatā€?

Is there a way of saving the idea then? Not really to the extent the stress was about driving at a speed and not slowing down which is already the case. And blowing up is not significantly different to just crashing which is the only way you change speed in the game right now? So…

What… just a cinematic recasting of the way the game already is? That’s not unfunny?

This fits in with this whole question of positioning and I note that I’m continuing to imagine some sort of opening and closing cinematic, so that could work as a sort of intensification of play and an explanation of why you have no speed controls in the first place - Judo! (As in I flipped the concept using its own momentum.)

Roulette Racer

As in ā€œRussian Rouletteā€ where you have some time limit (I suppose) to choose a lane, and then it fires a car down at you way too fast to dodge. Such that the race kind of becomes almost turn based? A bit unclear how scoring/progress works? Presumably you just die at some point and… is that interesting? Or best not to overthink it… prototype the basic structure and then see where the feels lead.

World Tour

The idea of racing in different locations. Another cinematics opportunity to just establish ā€œoh, now you’re in Moroccoā€ ā€œnow you’re in Slovakia.ā€ Included the idea that you go past national borders literally on the track.

But again there’s the cinematics opportunity/option here where it sets up that you’re racing in a different location (each time you load the game?)? This is again sort of trading on that same Speed idea above of setting contexts to the same actual play (ala SNAKISMS 2).

I can’t make that ā€œjokeā€ too many times but it’s worth it a couple of times, it’s always worth it, that idea is never ā€œsolvedā€ right? The idea that context and setup matters?

Racing Mower

You’re mowing…? Kinda weak, no?

Skateboard Racer

The car is a skateboard and you can do kickflips and other tricks. So you can kind of jump up and then spin the car/board in the two directions before you land. Landing tricks, landing tricks over cars, … sounds kiiind of fun? Up to jump and left/right/up/down to trigger tricks?

Tricks would be announced in some way on screen, sound effect, points, etc. But still also racing. Could end up landing on another car and wiping out.

Rail slides? Stair sets? Sounds kind of fun… ? A totally linear top down skating experience.

DDR

Can’t quite visualize this being good.

Stunt Racer

You have some sort of specific objective to pull off a stunt. Race past the two cars then crash into the bus, say. Procedural students? I wonder what range of expressivity of stunts we can get into this base game? Do I say ā€œexpressivityā€ too much?

I like the idea of a structured and repeatable sequence though I think there’s something there. Weaving through traffic in a specific way, crashing into a particular thing, etc. Maybe even just triggering a big explosion.

Shit Racer

Because there has to be one. But also as I noted in the notebook I don’t know how to do it really. The issue of shit permanence because you’re moving forward in the world. It could build up on the front of your car? Cars shit and if you hit the shit it builds up and on you and becomes part of your car?

I mean I can just wrestle shit into the game, right, and it’s just there because it has to be? Most obviously the other cars shit and it causes trouble. The trouble would either be you spin out on it, or it accumulates on your car and maybe changes your hitbox?

Climate Change

A sort of ā€œstraightforwardā€ serious game about climate change/pollution through the lens of the racer (cars cause pollution y’know). ā€œJustā€ various effects that accumulate over time? A pollution fog, a rising water level encroaching on the track, … something something heat and extreme weather, … something…

Clearly I don’t really understand this. Smog makes the most sense and is easy to think about, the fog of war. Deserves through as I do think it’s a fun idea. Water levels are more interesting and make me think of that game (via Robert?) where you could go to the future and see how everything is covered in water.

Maybe stages at different times where it’s smoggy, then hurricanes all the time, then just covered in water, …? Cars visible sunken beneath the water in the apocalypse?

Smog of War

Well that’s just a continuation of the above… could be distinguished or not… maybe not that interesting because it doesn’t really go anywhere?

Quantum Racer

This was the idea of playing out all possibilities, but without acceleration I don’t think there’s enough information to both… it would just be ghost cars in each lane and… nothing much else? Can rethink a bit but doesn’t sound like it works.

First Person Racer

I like the idea of this, kind of a model-view-controller thing where I figure out how to represent the same idea in perspective? But it also sounds really stupidly hard and maybe in the end not very rewarding? Unless I play with ā€œfirst personā€ a bit more and it’s about leaning into the ā€œIā€-ness of the first person?

Silent Movie

Mostly the idea of grainy black and white, a vignette, and interstitial texts that say funny/stupid things mostly drawn aesthetically from, say, Buster Keaton and Charlie Chaplin films? I think I like the idea of it… recasting the game as a sequence from a slapstick comedy?

Drum Machine / Music Maker

Turn it into a music thing. Move on a grid/sequence and pick up instruments/drum sounds that accumulate into the music? How would this interact with the other cars? They could contribute sounds too actually, drones maybe, according to lane or just car type.

There’s probably something to this.

šŸ‘šŸ» OP Racer

When you crash the other car goes flies off the screen dramatically, spinning and exploding. Fun and havoc.

2025-11-02

Initial version is in place. Works pretty well.

Wrap Wracer

When you go off the left you come on the right etc. And that’s it. Perfectly fine.

šŸ‘šŸ» Sheep Crossing (now Animal Crossing)

Sheep cross and you have to stop for them. Without speed controls this would have to happen automatically and that is… maybe funnier? Then you CANNOT hit the sheep, you should screech to a halt, they go by, and then you take off again. Pretty good.

The Open Road

No other cars. Har.

Rainy Day

Maybe one of those kind of lo-fi ā€œvibeā€ things where it’s more a sensory experience with rain and sound? Or you could have mechanical stuff like sliding out etc. Or both obviously.

Storm Chaser

Similar/related to rainy but you’re gradually catching up with a tornado or something which… what, eventually spins you away into the sky? Not so clear

Uber

Picking people up and dropping them off? Would the the ability to stop at the right place be a part of it? Linear crazy taxi?

The Oregon Racer

Interpolating Orgeon Trail stuff. Get dysentery, break your leg, going slower etc. Randomly dying, having to ford a river, etc. etc. Just enough to add a different flavour to the racing. The gravestone would be fun to have in there, which could follow into replays where you see the tombstone.

Road Trip

Maybe dialog that plays over the journey, chatting to friends, listening to music, podcasts, audiobooks, hehe…

Desert Racer

As in Desert bus. Pushes you to the right unless you keep switching the other way? Other cars? Palette switch. Mostly just boring? Got to be careful with the boring ones?

The Shining

The music, the trees, the gradual going up into the mountains, ending at the house. Slower? Or at a race speed with fast music? That’s funny…

2025-11-11

Starting on this by looking at my previous version of The Shining and I think just taking its tree asset and colours and even the actual path and sequencing. And then I can take the hotel at the end for my ā€œcut sceneā€ as well. So basically just racing past that stuff, no turning, fast, fast music, hey presto? Yeah. Yeah I think so hey presto. Basically it’s:

Doable. Maybe make the car yellow as well. Whee.

PONG

Two paddles playing Pong across the screen that can bounce off your car? Or a paddle up high and you’re (trying to) bounce back a ball?

Both options sound pretty flawed…

BREAKOUT

Same thing with BREAKOUT. Doesn’t inherently feel like a good idea.

Bowling

Running into pins at the end of the lane? But what more than that really? Just because there’s lanes…

Abstract Racer

Same game but everything is broken down into shapes, only the information needed to play the game. (It’s already pretty abstract so unsure if this works)

Stroop test

Cars are labelled with a colour and you’re trying to avoid the wrongly labelled ones? Or maybe lanes get labels and you have to make sure you’re in the right lane based on the stroop before crazy fast cars come down and crash with you?

Text adventure

Hilariously break out into a simple parser where you can type change lane left etc. and look and so on as turns pass and cars get closer

Directions

Needing to navigate based on landmarks like windmills or something? But that would require turning corners which… does that even make sense in the context I have?

Solar Power

Day/night cycle and you have a solar panel so you can only move sometimes? Comic timing? Sounds like it may suffer from being boring.

Pop-ups

Driver distraction, most obviously ads, for Atari Games? Distracting. Pop-ups could be in HTML, moveable… countdowns, etc.

Getaway

Bank robbery, then fleeing the police through traffic, make the police collide with each other and or other cars?

Racer Teaches Typing

The Mavis Beacon version of things. Maybe a bit tricky on mobile but also I think fun and funny to bring up the keyboard if I can. Words to change lanes? Words to animate the game itself? That would lead to AI driving stuff. But in principle pretty fun and worth doing right?

Racer Time

Scheduled races (and even some kind of Grand Prix thing? Accumulating scores?) where you have to show up on time (and maybe in the right place if I want to be a massive dick) in order to race the race.

Art Maker

Create a trail of the car doing its lane changes. Could even have some sort of surprise like rendering it out to a loop track or something, some sort of spatial revelation? Crashes as some other notation. Other cars. Racer as Paint.

Meditation

Some kind of guided meditation. Racer-specific meditation. Either specifically about the videogame representation we have, or even like a self-help tape in the car that’s referring to stuff you can’t actually see or feel… the vibration of the engine, the smell of the leather seats, …

Pascal’s Racer

Religious symbols or names at the top of the lanes, you race and end up with one of the options. Most obviously when you crash you get the religious outcome of that lane, rather than actually racing to that religious outcome which makes less sense. The tension between trying to live and choosing the death experience is nice I think. And then there’s the idea of declaring whether or not you were ā€œrightā€ in the end…

Bullet Time

Racer with Bullet Time. Slow motion triggered as you approach cars for perfect steering… as I write about this it sounds crushingly boring.

Shopping List

You have a shopping list and the things are on the road and you drive over them to pick them up?? And try not to get things not on the list? I… don’t know.

Racer of Theseus

When you crash part of your car (the part that crashed/contacted) is replaced (new colour) until you no longer have any pieces that are the same. And then the game ends by asserting it’s the same car or something? Or asks the question?

Fractal/Recursive Racer

There’s another race inside the car… somehow. Not really very clearly motivated but always a bit of a classic idea. Zooming out could be interesting too, though in what way I wonder. I suddenly have the kind of despelote image of zooming out from the race to find a car playing the game on its tv which… makes no sense I suppose.

Rhythm Racer

Crypt of the NecroRacer essentially. Unclear this makes sense, or at least that it would be worth the potential implementation trouble (music, timing, etc.)

RPG Combat

When you crash it enters a classic JRPG combat screen? And then if you win/lose you go back to the race with that result… (writing this is making me think of how much we need more juice around the crash just in the default game… going red and flashing is pretty tepid, be nice if there’s a message, maybe spinning, screenshake, … should I be juicing the base game?)

Back Seat Racer

You’re not driving, you’re selecting conversation options to recommend things. ā€œSlow downā€, ā€œI think we should be in the left laneā€ etc. How would this interact with the pace of the game though? Does the driver listen to you?

Collector

Katamari Racery; when you hit another car is sticks to you and you become a mega-car over time and… aaaaand… what?

GPS

Kind of the same as Directions, but maybe simpler/better - this was Felix’s actual idea. A GPS voice telling you what to do. What about timing? Does it actually help you navigate the race? Given that there are no turns? No acceleration or deceleration? Just lane changes…

Thelma and Louise

Drive off a cliff. Notably this is odd without acceleration? Maybe not, could be like Drag with just a starting moment. Maybe screenplay instructions on what to say before you go. Play with someone else, hold hands, say the things, hit the button together.

Chicken

A car coming toward you, decide whether to swerve or not, shame? Guilt? The issue of the amount of visibility down the track may not work?

The Godfather

Trapped at a tollbooth and shot up?

Guillotine

Felix so it’s surreal. You drive through guillotines and sometimes they chop your car and you drive on with part of a car, slower, until you have nothing left? Just pieces of car? There’s something compelling there. A bit like Theseus but different.


At this moment in the notebook I started wondering about acceleration controls. And menu systems for large numbers (if I hit 50 say, which is not looking at all likely). Also was thinking about an unlocking structure for accessing games in the set, opening out as you complete more games.


Office Racers

Asset swap. people sitting on office chairs. Dollars going down? Or salary going up? Maybe office-related obstacles?

Match Racer

Some sort of candy crush movement - actually quite like Titanium Court’s movement mechanics. Swapping with bits of road instead of steering. Other cars come swapping down. But then what counts as a crash? I guess swapping with a car?

Curling Racer

Sweeping the track in front of the racer so it can go faster or slower. Maybe the AI is shouting at you like in curling competitions? GO GO GO GO

Crossy Racer

Creatures/stuff from Crossy Road is crossing the road, you might or might not kill them?

Death Racer

Death race thing of killing pedestrians. Incisive and powerful commentary on videogame violence…

As Slow as Possible

Some way to drive really slowly. Life in the Slow Lane. Lanes of different speeds is actually kind of interesting too. But just a reall slow version would be kind of interesting. Might combo with meditation.

Rat Racer

Pickups that are promotions. Money, marriage, all the Game of Life stuff feverishly collected. And at the end… You Lived or something. Racer of Life.

Type Racer

Typing in letters or collecting letters that tell a story over time. Missing them fucks up the story?

Environmental Narrative Racer

Ludonarrative dissonance racer. Pickups with classic Bioshock-esque cassettes.

Dear Racer

Dear Esther recast into this game. Cutscenes for different bits of that game. Same text?

Racer Parable

Narrates lane changes that you do or don’t obey, leads to different outcomes?

Scroll Racer

Move by scrolling the road, kinda cool, though breaks away from the normal input mechanics (and opens up the idea that I don’t have to use them). Would scrolling secretly just be cool in general.

Racer of Life

Oh I guess I this idea separately from Rat Racer above. Alan Watts reference.

Down Racer

Same but down

Invisible Racer

Blah. Can’t see your car, who cares.

Clip Racer

Pass out of the game. But this is Ghost Racer.

Meta Racer

As with Pongs. A photo of my computer or similar with the game on the screen playing.

ET Racer

Falling into a pit and pit minigame. Finding randon shit. Pursued by scientists.

1 FPS

The game but 1 FPS

Breakout Racer

Hmmm, just confused versions of this in the notebook. Unclear what this would be.

Park Racer

Trying to find a park. Really stupid idea of being able to parallel park by lane changing into it is funny. Maybe you get rated on how far from your destination you are. I actually like this one. Quite Poppy.

Pixel Racer

1 pixel lanes. Already worked on this.

Radio Racer

The different lanes play different radio stations (maybe have a dial represented too) and you might prefer lanes based on that. Archival audio?

Abstract Racer

Already did this. Unclear that the game is not already super abstract?

By the numbers

Just a display of numbers associated with the game and you have to read the numbers to steer and avoid stuff. Quite a good one.

Road Trip

Trippy visuals? LSD? Har har?

Money Racer

Making money, spending it on… what? A shop that sells disadvantages? A shop with nothing in stock?

Disability

I probably can’t make this, but it would be interesting to think in terms of disability and accessibility for the car.

Back Race

Backing a truck, it’s beeping, it’s quite slow, other trucks are also slowly backing up. Reverse the controls.