Actual games to develop


Experiments

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Design journal

2018-01-07 21:52, in which I write myself about an idea in the bath about voice-over

I was thinking about this more generally at first: a game in which the soundtrack is audio of me narrating (in real time) the development of the game. So it would need to be a really small game, buildable in an hour say? And then the game itself would need to be able to last for an hour while you played it.

And this can clearly be applicable in the Sound edition of TANKS!ES, right? Voice over is a sound. And even if this specific idea didn’t work some kind of voice over is worth doing. Though I think this specific idea is powerful and interesting. Related, of course of course, to Foddy’s Getting Over It and also to the Syrian one, Path Out. But I think I could do something interestingly different? (Again, especially if it’s this kind of real time thing, and so specifically related in a weird way to the actual game you’re playing. Could even add addenda if I polish the game or make any little changes later on? Though try to keep to the idea of just an hour-ish and the whole thing is done?)

Probably it should be developed pretty late so that I have a maximum of Unity fluidity and don’t fumble too much? Can I develop and narrate? Why, in the bath, did I imagine myself narrating in French?