Mazmo Script

Wherein I try to write a script for the voiceover for Mazmo.

Thought: Just ad lib about each thing from some bullet points (24 August 2026)

Final

T-pose

Barrel

Rag man on the floor

Rag man on the sofa

Rag Orb

Orbman Isolated

Dripfeed men

Fuckpile builder

Final again


Thought: Read aloud from process journal (7 August 2026)

That would be one way to do it. Maybe without explanation? Let me pull some quotes and see what it could be like?

1. T-pose

(Maybe he shouldn’t be in the corner?)

A naked man of 43.7MB from 2021, recipient of the great review:

I enjoy how straightforward he is on the one level, but he’s also very obviously like a ripped white man. Very generic facial features, etc. Who is he? (Who are any of these people? How does Maksim think about the character behind the mesh I wonder? How much is he injecting versus leaving to the next person in the cycle?)

How do you display a naked (no penis) man in a room in a way that’s interesting, not evoking just looking maybe at an anatomical “thing”?

2. Idle

Maybe an idle animation?

3. Barrel

I had a sculpture with him on a barrel I was quite fond of, but I think it’s headed in a different direction there.

4. Sofa

I also had him ragdoll-fallen onto a sofa and his head would rock back and forth which was quite intriguing.

Anyway his ordinariness is probably an opportunity to display him in a strange way.

Increasingly thinking I don’t need/want to go the route of trying to display things to their “advantage” but rather to display them in an “interesting” way and to rely on the player/audience to look at them as a part of that… in a way to make the strangeness of the setting be something that causes you to want to look at them more closely, or to acknowledge the artificial while also making room to have a feeling about it.

Pile

My starting ploy is to make a big pile of them and see if that feels like something. I created a rag doll prefab of the guy and then superimposed 100 of them floating above the floor then hit play. They turned into an INCREDIBLE monster of flailing strange limbs that was frankly kind of freaky and just like a horror movie as the engine figured out how to resolve all the bad and fucked up physics involved. Eventually it subsided into a whole lot of base men lying on the floor and piled up and it looks… really kind of good.

I’m tempted to try to pile them even higher if I can? Like if they could reach the ceiling that would be pretty amazing.

Thinky face

I don’t think there’s enough here… I can draw on the ideas, but I think I need to retell this rather than verbatim it.