Mazmo Thinking

1 (6 August 2026)

For Mazmo I need to contemplate the idea of a voice-over for that base man room:

This is time-sensitive, but also quite useful since I’ve been wondering about audio versus non-audio approaches for v r 6 as a whole and this would let me at least prototype it and try it out and make a decision.

Simplest idea:

More sophisticated would be not to ramble but to write something down (obviously)

Dreamy would be if Maksim got back to me with his own thoughts about Base Man that I could then include.

More v r 6 ready would be not to talk about the larger project but to stick just with Base Man so that it would be something that could be injected directly into the game.

That said, including talking about the Carte Semiotiche angle would be a way for me to develop that thinking further.

And then there are of course endless opportunities for a strange, more expressive, more experimental version of all this, where it’s not a straight-faced interpretation kind of thing but more a secondary performance.

The question I asked Maksim was:

When you make a human figure like this, are you thinking about them as a real person? Who is this guy? Where is he from?

Which is not super interesting, but the question of who a generic human figure is something. Here he is for reference:

What are the things we can think about fairly easily just from his basic nature/representation in a “generic” sense

And then there are the elements around how I worked on presenting Base Man over time (this kind of process story is a clear option in general for a flavour of voice over in v r 6):

So the vision for Mazmo is to say all of the above in my voice.

With the ambitious additional idea of displaying all or a good number(?) of the actual things I’m talking about, either sequentially in a room or across rooms… (which sounds more and more like… hmmm maybe that’s hard?)

Maybe there are specific markers though that I could do like

That sort of seems doable… I do like the idea of it running in a loop.

Can cut up the sound files and switch between elements as the sound files complete.

I think this is doable… but I’d have to do it… this afternoon and tomorrow. Which… well maybe, maybe. Realtime lighting to make it easier though. A build in Michael’s setup.

God… really interesting.

2 (7 August 2026)

Well in a rush I actually implemented all of the ideas there. Which includes scripts for instantiating dropping men. Then we also have a narrator script that switches between the stages triggering audio as we go (just realized I should change it to depend on audio duration so one sec while I do that… done.) In a loop… it alllll works. Amazing. I know it’s all simple shit, but I won’t deny myself the happiness of being happy.

So… Mazmoing is going well. The remaining major hurdle is recording audio for each of those stages. Which… well there’s the dumb version where I just riff it out and maybe that’s the best in the end. Could try to squeeze it in late at night? Just to be done with it? Snowball? AirPods?

I’d like to at least try because I think it would be an amazing piece of acceleration just upon leaving on vacation. A proper accomplishment on multiple fronts. Could even exhibit this thing in Copenhagen at that point.

So yeah. Yeah yeah yeah. Or I suppose if I was being ultra hardcore I would do it in the next hour but… I want a break.